Stats by rankCS per minute
CS per minute by rank in League of Legends
A typical Gold mid laner farms 6.6 CS a minute. Emerald gets that to 7.1 and Master+ to 7.6.
Top CS per minute by rank
| Rank | Typical | Top 25% | In wins | In losses |
|---|---|---|---|---|
| 5.7 | 6.7+ | 6.1 | 5.4 | |
| 5.8 | 6.8+ | 6.2 | 5.5 | |
| 6.4 | 7.3+ | 6.7 | 6.1 | |
| 6.7 | 7.6+ | 7.0 | 6.4 | |
| 7.0 | 7.8+ | 7.2 | 6.7 | |
| 7.1 | 8.0+ | 7.4 | 6.8 | |
| 7.1 | 8.0+ | 7.4 | 6.9 | |
| 7.5 | 8.4+ | 7.7 | 7.3 |
Jungle CS per minute by rank
| Rank | Typical | Top 25% | In wins | In losses |
|---|---|---|---|---|
| 5.7 | 6.6+ | 6.1 | 5.4 | |
| 5.9 | 6.9+ | 6.4 | 5.6 | |
| 6.3 | 7.1+ | 6.6 | 6.0 | |
| 6.5 | 7.3+ | 7.0 | 6.0 | |
| 6.7 | 7.6+ | 7.3 | 6.3 | |
| 6.8 | 7.6+ | 7.3 | 6.4 | |
| 6.8 | 7.7+ | 7.3 | 6.4 | |
| 7.3 | 8.3+ | 8.0 | 6.9 |
Mid CS per minute by rank
| Rank | Typical | Top 25% | In wins | In losses |
|---|---|---|---|---|
| 5.4 | 6.4+ | 5.8 | 5.3 | |
| 5.7 | 6.6+ | 5.9 | 5.6 | |
| 6.2 | 7.2+ | 6.3 | 6.1 | |
| 6.6 | 7.5+ | 6.8 | 6.4 | |
| 7.0 | 7.9+ | 7.2 | 6.8 | |
| 7.1 | 7.9+ | 7.3 | 6.9 | |
| 7.0 | 7.9+ | 7.2 | 6.9 | |
| 7.6 | 8.4+ | 7.6 | 7.5 |
ADC CS per minute by rank
| Rank | Typical | Top 25% | In wins | In losses |
|---|---|---|---|---|
| 5.5 | 6.4+ | 5.7 | 5.3 | |
| 5.8 | 6.6+ | 5.9 | 5.7 | |
| 6.3 | 7.1+ | 6.5 | 6.1 | |
| 7.0 | 7.7+ | 7.1 | 6.8 | |
| 7.3 | 8.0+ | 7.4 | 7.0 | |
| 7.4 | 8.2+ | 7.6 | 7.2 | |
| 7.4 | 8.2+ | 7.7 | 7.1 | |
| 8.0 | 8.9+ | 8.3 | 7.8 |
Support CS per minute by rank
| Rank | Typical | Top 25% | In wins | In losses |
|---|---|---|---|---|
| 1.3 | 2.0+ | 1.4 | 1.5 | |
| 1.4 | 2.1+ | 1.6 | 1.6 | |
| 1.2 | 1.8+ | 1.4 | 1.4 | |
| 1.3 | 1.8+ | 1.3 | 1.5 | |
| 1.2 | 1.6+ | 1.3 | 1.3 | |
| 1.1 | 1.5+ | 1.2 | 1.3 | |
| 1.1 | 1.5+ | 1.2 | 1.3 | |
| 1.0 | 1.3+ | 1.1 | 1.1 |
What stands out
- Climbing from Iron to Master+ adds 1.6 to 2.6 CS a minute in the farming roles. ADCs gain the most, 5.5 to 8.0.
- Emerald and Diamond farm almost the same (7.1 against 7.0 in mid). The next real step up only comes at Master.
- Jungle farm swings hardest with the result. A Gold jungler takes 7.0 a minute in wins and 6.0 in losses, while mid barely moves (6.8 against 6.4).
- Supports farm less the higher they climb, from 1.4 in Bronze to 1.0 in Master+.
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Questions
What's a good CS per minute?
Anything in the Top 25% column for your rank and role. For a Gold mid laner that's 7.5 a minute or more, and for a Diamond ADC it's 8.2.
Is 10 CS a minute realistic?
Not in solo queue. Even Master+ ADCs sit at 8.0, and their top 25% start at 8.9.
How much CS should a support have?
About one a minute. Supports are at 1.3 in Iron and 1.0 in Master+.
Does jungle CS count camps?
Yes. CS here is lane minions plus jungle monsters, the same number the scoreboard shows.
Built from 63,189 player-games in 6,319 ranked solo matches played since December 2025 (patches 25.24 to 26.20), mostly on North America servers. A match counts at the rank of the player whose history it came from. Remakes and early surrenders are left out. Games behind each rank: Iron 1,930, Bronze 1,880, Silver 1,880, Gold 2,420, Platinum 8,680, Emerald 32,955, Diamond 10,290, Master+ 3,150. "Typical" is the middle player, except deaths and control wards, which use the average. Updated October 2026.
