Am I Tilted?by nerfplz

How it works

You type a Riot ID and we pull up to 100 of that player's recent ranked solo games from Riot. Then each game gets compared with games from players at the same rank in the same role.

Where the games come from

Everything comes from Riot's public match history for ranked solo queue. A first lookup reads the account, the list of recent games, every game in it and the minute-by-minute timelines of the 20 newest. That takes two or three minutes (longer if the queue's busy).

Lookups run one at a time so we stay inside Riot's limits, and if others are waiting you'll see your place in line. A finished report is kept for 30 minutes. After that, searching again fetches only the games you've played since.

Players at your rank

Every comparison uses a yardstick built from stored ranked games, grouped by tier and role. For each group we keep the middle value and the usual spread of deaths, gold per minute, damage to champions, CS, vision score, kill participation and wards. Your own games are left out of your own yardstick, otherwise you'd partly be measured against yourself.

When a tier doesn't have enough games behind it yet (fewer than 300), the report borrows the tier next to it and says so on the page.

Tilt

Tilt here means doing worse right after losing. We look at your win rate and deaths in the game after a loss, after two losses in a row, deep into a long session and when you queue again within five minutes of a loss.

Streaks happen by chance. A player who wins half their games still loses four in a row now and then, so a plain "win rate after a loss" makes everyone look a bit tilted. To correct for that we shuffle the order of your own results many times and measure the same thing on each shuffle, which gives the number chance alone would produce for you. You're only called tilted when the real drop is big and also unlikely to be luck.

Teammates

Each player in your games gets a score from how their numbers compare with the yardstick for their own tier and role. Your teammates' average in your recent games is set against their average across your whole season. The enemy team gets the same treatment, and the two are netted against each other. Teammates are only compared with your teammates from games that ended the same way (wins with wins, losses with losses), because a losing run on its own makes any team look worse. If your teammates dropped while the enemies held steady, that's bad luck in who you got.

Losing drags everyone's numbers down, though. A team that lost usually looks worse than it played (everyone's gold and damage shrink when you're behind), so this shows a drop your team shared and can't say who caused it. Gold at 10 minutes comes before most fights, so when timelines exist the report also counts how many of your teammates' lanes were 500 or more gold behind at that point. It's the cleanest read on teammates we have.

Your form

Your own score in recent games, set against your own games that ended the same way and against the middle player at your rank and role. If you've been playing worse lately, this is where it shows up.

Reading the numbers

A score of 0 is the middle player at that rank and role, and most single games land somewhere between −1 and +1. The report puts scores into words. Anything within a tenth of 0 is "about average", up to a quarter is "a bit above" or "a bit below", and past a half it's "well above" or "well below". Team scores average four or five players, so they rarely get far from 0.

Each stat in the rank comparison also carries a percentage. That's the share of single games at your tier and role that your own average beats, worked out from the middle value and the usual spread, so 50% sits right on the median. It's a close guess, since real games don't spread out perfectly evenly.

The verdict

Those reads combine into one answer at the top of the report.

Confidence drops when there isn't much to go on, say a player with 30 games and no timelines. Small samples swing a lot.

Tips

Every tip comes from a rule that fires on your own numbers, and each one shows the numbers that set it off. If nothing in your games stands out, you get fewer tips.

Hidden ratings

There's no hidden rating or MMR anywhere on this site. Riot doesn't publish it and we don't estimate it. Your rank comes straight from Riot's ranked ladder.